Jhin, the Virtuoso
Jhin is 129th champion in the League. He is the next marksman. He looks like a man with slim legs with mechanic feet. He wears purple jeans and a white cloth. One of his arms is mechanic too. He also wears a mask (because he hasn't face, lol)
Passive - Whisper
Death in 4 acts: Jhin has a fixed attack speed. It's equal to 0.63 + about 3% per level. He also has a 4-shot gun (Hello, new Graves!), and his 4th shot is always critical. It deals 115% - 125% based on level damage.
Every Moment Matters: His attack speed and critical strike chance are scaling:
Bonus Attack Damage equal to (2 to 40%, based on level)+(40% of crit chance)+(25% of bonus attack speed) percent.
Jhin's crits deals 25% reduced damage but after shooting a critical strike he grants 10% (+40% of bonus attack speed) movement speed for 2 seconds.
Q - Dancing grenade
Jhin launches a jumping grenade onto an enemy unit. It deals 60-160 (+30% to 50% total Attack damage) (+60% ability power) physical damage and bounces to next target. It can hit maximum of 4 times. Each unit it kills increases its damage by 35%.
W - Deadly flourish
Jhin shoots a long range shot that stops on the first enemy champion dealing 50 to 190 (+70% of total AD) physical damage and 65% damage to minions along the way. If Jhin's basic attacks, Lotus Traps (E) of allies hits a champion that Jhin stroke with deadly flourish within 4 seconds before it, the target gets rooted for 0.75 to 1.75 seconds and grants Jhin movement speed as though he had crit them.
E - Captive Audience
Jhin places an invisible trap that lasts up to 2 minutes. If any unit steps into it, the trap slows it and s
units in a medium-range zone by 35% for 2 seconds. After that time it detonates and deals 20 to 260 (+120% of total AD) (+100% of AP), but 65% of it ti minions and monsters. Jhin prepares a new trap once every 28 to 24 seconds, reduced by cooldown reduction and he can carry up to 2 at once.
Beauty in Death - If Jhin kills an enemy champion, he spawns and detonates a Lotus trap in place they died.
R - Curtain call
Jhin sets up and channels, enabling him to shot 4 shots at HUGE range in a cone in a front of him, dealing 50 to 200 (+25% of total AD), increasing by 2% by every 1% of target's missing health. Shots stops on first champion hit, slowing it by 80% for 0.75 seconds and revealing. The 4th shot deals 200% of damage. If canceled early, cooldown is reduced by 10% per unused shot.
Champion select quote - Click!
Jhin Login Theme - Click!
Special interactions - Click!
High Noon Jhin (1350RP)
Jhin Login Theme - Click!
Special interactions - Click!
High Noon Jhin (1350RP)
Thanks for reading! Hope you enjoyed my post :) See you in the next posts! ;)
Source: Surrender at 20 - Click!
//TheTamamario
Source: Surrender at 20 - Click!
//TheTamamario
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