- New skins!
-Iron Inquisitor Kayle (750 RP)
-Cursed Revenant Nocturne (750 RP)
-Black Scourge Singed (750 RP) - Mid-season update
Post about Mid-season update including new dragons and Mages reworks will be published tommorow ;) - Clarity updates for skins:-Ravenborn LeBlanc
-Cosmic Reaver Kassadin
-Headhunter Caitlyn, Lunar Revel Caitlyn
-Blood Moon Elise
-Firecracker Jinx
-Forecast Janna
-Dark Valkyrie Diana
For more information and gifs with updated appearance of some abilities, click here - Click!
- Changes to death timers between 20 and 30 minute
- Removed Boots Enchantments
- Baron buff's duration is now longer.
- Rift Herald changes:Now spawns at 6 minute.
NEVER repawns back after killed.
Now is stronger, harder to kill solo.
Old buff removed
New buff - Void Superbuff - Lasts 20 minutes, DOES NOT(!) disappear on death. While alone, grants:
-Reduced damage from champions
-Corruption charges - at 100 charges next attack discharges all of them, dealing bonus magic damage. Works on minions and turrets too, damage reduced if champion is ranged. Gain rate and discharge damage scales with champion level.
- Jungle changes:-Balanced XP
-Blue buff - Removed AP per level, now grants 15% bonus total AP. Flat mana regen unchanged, but doubled regen based on Max mana. First buff is 120 seconds duration, next ones are 90 seconds duration.
-Red buff - now burn deals damage immediately, health regen is higher based on champion level - triples on levels 6 and 11, but shuts down when in combat. Duration the same as Blue buff.
-Camp respawn timers - if big camp (Blue, Red, Baron/Herald, Dragon) is spawning in less than 60 seconds, on minimap appears an icon of Hourglass, regardless of vision at the time of camp death and at the time appearing icon to both teams. It starts "dull" at 60s to spawn, and brights at 20s to spawn.
- Turret changes: Shortly: More gold fgor killer, less gold for global, now 40 Magic Resist, lower HP, changes to dealing damage to champions.
- Many changes to items due to Mages update.
- Vision ward (pink) Health decreased from 5 to 4, but now regens when out of combat.
- Farsight Alteration trinket now better scales with Cooldown Reduction.
- Many balance changes.
So, that's all for today. As you can see, there are many, many changes, and I haven't described them all yet! Uhh.. See you in next posts! :)
Source - Surrender at 20.
Link
//TheTamamario
Source - Surrender at 20.
Link
//TheTamamario
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