Showing posts with label mages. Show all posts
Showing posts with label mages. Show all posts

Saturday, 30 April 2016

Mid-season Mages Update - now on PBE.

Hello guys! Sorry, this post was planned for yesterday, but I felt really bad. But now I'm back, let's go!
  • Brand:
    -Blaze (P): Stacks now up to 3 times, dealing 2% of max HP over 4s, except non-stacking 8% max HP over 4s.
    New effect: When reaches max stacks on champion or large monster, the Blaze becomes unstable, dealing (about 12 +0,5 per level)% (+ about 1.5% per 100AP) of each nearby enemy champion max HP as a magic damage after 2 seconds. Champion affected by unstable Blaze cannot be affected by it for 4s.

    -Sear (Q); Stun duration 1,5s. Damage 80/110/140/170/200.  AP scaling 55%

    -Pillar of Flame (W): Cooldown 10/9,5/9/8,5/8s. Mana cost  60/70/80/90/100.

    -Conflagration (E); Cooldown 10/9/8/7/6. Damage 70/90/110/130/150. AP scaling 35%.

    -Pyroclasm (R): Damage 100/200/300. AP scaling changed to 25%. Now tries to make as many bombs with third stack of Blaze, as it's possible. If target if ablaze, slows by 30/45/60%.

    For a video preview click here - Click!
  • Cassiopeia

    Base stats:
    Increased: Base health, mana, armor, mana regen increase per level, health regen, AD.
    Decreased: Armor increase per level, Base mana regen, AD increase per level

    -Serpentine Grace (new Passive): Cassiopeia grants 4 movement speed per level, but she cannot pucharse boots items.

    -Noxious Blast (Q): Mana cost 60/65/70/75/80. Cooldown 4s. Damage 75/120/165/210/255. Movement speed 20/22,5/25/27,5/30%. Movement speed duration 2s.

    -Miasma (W): Now fires multiple clouds that lands at 800 range or first terrain, slowing by 35% and making unable to use ANY MOVEMENT ABILITIES. It deals 20 to 80 (+15% of AP) magic damage per second. Mana cost 70. Cooldown 22/20/18/16/14.  

    -Twin Fang (E): Mana cost 60/65/70/75/80. Cooldown 0.9s. Base damage scales with level and starts at 52 on 1st level. AP scaling 10%. If poisoned, deals bonus 10/40/70/100/130 damage +35% AP and Cassiopeia heals for 5/10/15/20/25 +10% AP.

    -Petryfying Gaze (R): Slow reduced to 40%.

    For a video prewiev click here - Click! 
  • Malzahar:

    -Void shift (New Passive)
    If he hasn't been damaged or crowd controlled for 26 (minus 1 per level, stopping on level 6), Malzahar gains 90% damage reduction and crowd control immunity for 1s after trying to put on CC. Damage reduction doesn't work on lane minions damage, but they don't reset it's cooldown.

    -Call of the Void (Q): Mana cost 60. Cooldows 6s. Damage 70/115/160/205/250. AP scaling 60%. Silence duration 1/1,25/1,5/1,75/2s.

    -Void Swarm (new W) Now spawns a voildling that lasts up to 12s. If voidling first time attacks a champion, large or epic monster, or assists in killing any unit, there spawns the next one with the same remaining duration. When there are 3 or more voidlings active, they all gain 100% attack speed. No more voidlings spawn if they are about to disappear (4s). 

    -Malefic Visions (E): Mana cost 60/70/80/90/100. Damage 80/120/160/200/240. AP scaling 60%. Mana restore changed to 2% of max Mana. Duration refreshed if Q or R used on target.

    -Nether Grasp (R): Flat damage removed. Now creates a zone dealing 6% (+1% per 100 AP) of enemies max HP per second for 5 seconds and stuns target for 2.5s.

    For a video preview click here - Click!
  • Vel'koz

    -Plasma Fission (Q): Now restores 50% of mana cost per unit killed. Range indicator is now visible only to Vel'koz.

    -Live Form Desintegration Ray (R): Damage 550/800/1050 +100% AP.  Cooldown 120/100/80. No longer applies Passively, after hitting 3 charges of Vel'koz' passive, Researches target for 7 seconds. If target is researched, R deals true damage, except of magic.

  • Vladimir:

    Base stats:
    Increased: Base HP, base AD, base armor.
    Decreased: Health increase per level, armor increase per level.

    -Transfusion (Q): Cooldown 9/8/7/6/5s. Damage 80/100/120/140/160 +45% AP. Heal 20/25/30/35/40 +15% AP. After cating Q twice, next time it cools down, Vladimir gains 2.5s of 100% increased Q damage, and it heals for bonus 40+15 per level plus(5%+2.5  AP) of his missing health.

    -Tides of Blood (E): Range 600. Cooldown 9s. 

    -Hemoplague (R): Duration 4s. Increasing damage 10%. Now heals for 50% of every damage dealt to champion.

    For a video preview click here - Click! 


  • Zyra:

    Base stats:
    Increased: Movement speed, Base HP

    -Garden of Thorns (new Passive): Now zyra spawns periodically seeds around her, that lasts up to 45s. Max 8 seeds planted. Casting Q or E on them causes them to grow plants. Plants live 5 to 7.5s based on Zyra's level. Base plant's HP is now down to 2, but it increases with W range.

    -Deadly spines (Q): Mana cost 60. Damage 60/90/120/150/180 +55% AP. Now it has a rectangular shape.

    -Rampant Growth (W): No longer increses cooldown reduction. Now increases plant's health by 10/20/30/40/50%.

    -Stranglethorns (R) now increases plants damage by 150%. No longer increases plants attack speed.

  • Smaller changes also to:
    Anivia
    Annie
    Fiddlesticks
    Swain
    Syndra
    Veigar
    Xerath
    Ziggs
So, so, so.. That's all for this post. Thanks for reading. See you in the next posts ;)

Source - Surrender at 20.
Link

//TheTamamario

Thursday, 28 April 2016

19th April PBE update [6.9 cycle]

Hello guys! I'm back with new changes that will come to us with next patch. In this cycle there are many things to describe, so let's start! ;)
  • New skins!
    -Iron Inquisitor Kayle (750 RP)
    -Cursed Revenant Nocturne (750 RP)
    -Black Scourge Singed (750 RP)

  • Mid-season update

    Post about Mid-season update including new dragons and Mages reworks will be published tommorow ;)
  • New splash art - Basic Malzahar

  • Textures update
    -Malzahar
    -Zyra

    As you can see, it's only few changes to make Malzahar and Zyra less outdated, due to a Mid-season Mages Update
  • New abilities icons for Mages (due to a Mid-season Mages Update)
    Last Fiddlestick's icon is used on Suprise Party Fiddlesticks skin
    Last Vladimir's icon is used on his reworked E

    As you can see, new icons are more modern and coherent.


  • Four new summoner icons.
  • Clarity updates for skins:
    -Ravenborn LeBlanc
    -Cosmic Reaver Kassadin
    -Headhunter Caitlyn, Lunar Revel Caitlyn
    -Blood Moon Elise
    -Firecracker Jinx
    -Forecast Janna
    -Dark Valkyrie Diana
    For more information and gifs with updated appearance of some abilities, click here - Click! 
  • Changes to death timers between 20 and 30 minute
  • Removed Boots Enchantments
  • Baron buff's duration is now longer.
  • Rift Herald changes:
    Now spawns at 6 minute.
    NEVER repawns back after killed.
    Now is stronger, harder to kill solo.
    Old buff removed
    New buff - Void Superbuff - Lasts 20 minutes, DOES NOT(!) disappear on death. While alone, grants:
    -Reduced damage from champions
    -Corruption charges - at 100 charges next attack discharges all of them, dealing bonus magic damage. Works on minions and turrets too, damage reduced if champion is ranged. Gain rate and discharge damage scales with champion level.
  • Jungle changes:
    -Balanced XP
    -Blue buff - Removed AP per level, now grants 15% bonus total AP. Flat mana regen unchanged, but doubled regen based on Max mana. First buff is 120 seconds duration, next ones are 90 seconds duration.
    -Red buff - now burn deals damage immediately, health regen is higher based on champion level - triples on levels 6 and 11, but shuts down when in combat. Duration the same as Blue buff.
    -Camp respawn timers - if big camp (Blue, Red, Baron/Herald, Dragon) is spawning in less than 60 seconds, on minimap appears an icon of Hourglass, regardless of vision at the time of camp death and at the time appearing icon to both teams. It starts "dull" at 60s to spawn, and brights at 20s to spawn.

  • Turret changes: Shortly: More gold fgor killer, less gold for global, now 40 Magic Resist, lower HP, changes to dealing damage to champions.
  • Many changes to items due to Mages update. 
  • Vision ward (pink) Health decreased from 5 to 4, but now regens when out of combat.
  • Farsight Alteration trinket now better scales with Cooldown Reduction.
  • Many balance changes.
So, that's all for today. As you can see, there are many, many changes, and I haven't described them all yet! Uhh.. See you in next posts! :)

Source - Surrender at 20.
Link

//TheTamamario